The shooter has a launch button, and when pressed, cards can be shot out. UNO Attack! Use only Alkaline Batteries. Toy may not function with other types of batteries. Failure to do this results in you having to pick two cards from the DRAW pile.
That is, of course if you get caught by the other players. Once a player has no cards left, the hand is over. The player has to state which color it will represent for the next player. It can be played regardless of whether another card is available.
Wild Draw Four — This acts just like the wild card except that the next player also has to draw four cards. With this card, you must have no other alternative cards to play that matches the color of the card previously played. If you play this card illegally, you may be challenged by the other player to show your hand. If guilty, you need to draw 4 cards. If not, the challenger needs to draw 6 cards instead. When a player no longer has any cards and the game ends, he receives points.
All number cards are the same value as the number on the card e. The first player to attain points wins the game. Alternative Gameplay. This is the alternative Uno gameplay proposed by Mattel. Players reaching points or any designated amount are slowly eliminated until only two are left. The final two players then challenge each other under Two Player rules until someone reaches points and loses. For two players, there is a slight change of rules:. Reverse works like Skip. Play Skip, and you may immediately play another card.
If you play a Draw Two or Wild Draw Four card, your opponent has to draw the number of cards required, and then play immediately resumes back on your turn. For four players two-partner teams , players sit opposite their partners, and play until one of either partner goes out with one Uno card left.
Official UNO! Draw Two Card - The player to the left of dealer must pick two cards and then the next player goes sad, but true. Reverse Card - The dealer plays first, but then goes to the right instead of the left. Skip Card - The player to the left of dealer doesn't start get it, he's skipped.
The player to the left of him starts. Draw Two Cards - When this card is played, the next person to play must draw 2 cards and forfeit his turn. Reverse Card - Simply reverse direction of play. Play left becomes play right, and vice versa. Skip Card - The next player to play loses his turn and is "skipped. Wild Card - This card can be played on any card. The person playing the card calls any color to continue play, including the one presently being played if desired.
A Wild card can be played even if the player has another playable card in his hand. Wild Draw Four Card - This is the best, meanest, most sneaky card to have. Not only does the player get to call the next color played, but the next player has to pick 4 cards and forfeit his turn. There is a hitch, however of course : you can only play this card when you don't have a card in your hand that matches the color of the card previously played.
Note: A player may have a matching number or word card of a different color in his hand and plays his "Wild Draw Four" card. Blank Card - This is a special card that you may use in one of two ways. Example: If you find that your deck is missing one of the yellow 7's you would simply replace it by taking the yellow Blank Card, marking a "7" on it and adding it back into the deck. If you family has a special UNO rule you prefer to play with you may write that rule on the Blank Cards and add them straight to the deck.
A player who forgets to say UNO before his card touches the discard pile, but "catches" himself before any other player catches him, is safe and is not subject to the penalty. Also, you may not catch a player for failure to say UNO after the next player begins his turn. If the last card played in a hand is a Draw Two or Wild Draw Four card, the next player must draw the two or four cards. These cards are counted when points are totaled.
If no one is out of cards by the time the DRAW pile is depleted, reshuffle and continue play. However, the game may be scored by keeping a running total of points of each player is caught with at the end of each hand. When one player reaches points, the player with the lowest points is the winner. A player may choose not to play a playable card from his hand. If so, the player must draw a card from the DRAW pile.
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