But the first factor involved is actual damage dealt. If an enemy has HP, and your MG user charges up 6 times and inflicts points of scratch damage on the enemy, you can only gain exp, because you only did points of actual damage. A HG user who then fires on that enemy, killing it, gets exp as well - because of all the scratch damage getting converted into direct damage, all that was actually done was points of damage killing the enemy.
In that example, both characters' exp gains would be modified somehow by enemy level and your level. User Info: animuszx. I'm sure the levels have something to do with it.
Not to mention I'm also sure that the damage dealt converted to XP isn't Like damage isn't exactly XP. User Info: mikeyc User Info: animeboy I don't wanna get into the math, but my HG user is always several higher levels than anyone else because handguns get xp for their own damage as well as converted damage.
I could have a lvl 45 MG user with a lvl 30 HG user and after 4 hours of pla, the HG user will be lvl 48 while the MG user is 47 - both used equally The difference between our realities is that I can turn yours off. User Info: youknow User Info: FaxModem In part, this trend may have been helped by greater computing power of hardware, which has enabled performing intense action accurately and instantaneously in accordance with numerous attributes.
Or, as the trend has apparently been welcomed by a majority of gamers, it may be simply that gamers nowadays prefer real-time strategy. Resonance of Fate is one of few RPGs in recent memory at least on Xbox that use this traditional system. Having said that, some may argue the combat system in Resonance of Fate is not a true turn-based one because enemies can move or even attack even if you have not finished your turn.
However, this is mostly applicable only when you free move moving around without doing any special attacks. Besides, free moving during a battle is not something to be recommended in this game unless it is necessary to facilitate special attacks hero actions, tri attacks.
Since the world stays still as long as you are not moving or attacking, you can take your time to plan a series of actions for subsequent turns. Repeatedly pressing A blindly almost guarantees unwanted results. The most critical aspect of the system is how to geometrically place each character on the battle ground and coordinate their actions. By carefully placing three characters to form a triangle, you can initiate uninterruptable powerful attacks. This sounds simple at first but it requires a bit of practice and the battles are in fact quite challenging early in the game.
Strategically using obstacles and other environmental objects is also very crucial in some situations. Another important aspect of the combat strategies is the sequence of actions in terms of type of weapons in use. The scratch damage can also be recovered in time. On the other hand, with no scratch damage on, handguns are pretty much ineffective to strong enemies.
So the routine is to wreak as much scratch damage as possible and then finish off with handguns. Luck hardly interferes in Resonance of Fate. The outcome of each battle mostly depends on how you plan it. Once you get familiar with the system and have good weapons fast charging machine guns are a must , you know that you will be never going to lose well, almost.
As is the case with most RPGs, character development is the most fundamental part of the game. However, Resonance of Fate is relatively simple in this regard. While levelling up does increase hit points and the capacity to carry heavier items, there are no attribute or skill points to be distributed. Instead, characters gain higher proficiencies more damage, faster charging speed, etc for a set of weapons each character has been using.
This removes much of character customization out of the game but that is compensated by the endless possibilities of weapon customization. As a result, the attributes of the weapon in use and the character level for that particular weapon tree are by far the most crucial statistics in this game. There is a ton of options for clothing but it has nothing but aesthetic functionality in battles except for accessories.
As regards the weapon customization, each gun has different base stats and a layout to which various supplementary parts to be attached. Players can create custom weapons with different combinations of the parts.
As the game story is concerned, it is rather short and nothing to be excited about. But it is less preaching and, as far as I know, there is no world to be saved. It is more like a collection of personal stories of three characters. The cut scenes are often boring but there are some hilarious moments that can keep you awake. The quality of graphics is average in general. There's also another save feature: suspend and resume. If you're out in the world of hexes, you can go to the system menu ESC key or Start on an XBox controller and suspend the game.
This will make a special save of your game that isn't in a save game slot then, annoyingly, go to the Title menu via the cutscene you get when you load up.
If you have just done an normal save and you're looking to get out of the game, the same system menu also has a quit to desktop option. You can also make your own save points by making energy stations. You'll need to get a little ways into the game before you can do that, though. This is hardly the best save system I've ever seen but it isn't quite as bad as it sounds.
One of the main reasons for re-loading a game is to try a battle again and this game has another system for that: it charges you! When you get defeated, you don't just get a game over, you get the option to re-try from the start but you have to pay every time you do it.
It's a really small fee - you'll need to use it dozens of times to even start to talk about real money. If you need more than a dozen times, don't keep throwing away your cash. Re-load an older save and see about preparing better! It seems that every chapter has a main mission and a few smaller side missions. Those side missions are found at the guild.
The first order of business is to run down the hill chatting politely with the people on the way, naturally and go into the guild. When you look at the board at the far end, you'll get your missions. You can only get 3 at a time so, when you finish a few, be sure to check the board again to make sure it's clear. Or don't. When you finish the main mission for the chapter, walking in to your home base will trigger a message asking if you want to move on to the next chapter.
If you've got outstanding side missions, it will warn you about those. I really don't think you want to skip those side missions. The first ones are kinda dumb but they're easy and pay very well. There's a mission in Chapter 1 about giving a doll to a shop owner that you definitely want to do as that opens many well-paying missions in the future.
It seems he's letting his quite-young daughter run the shop! Well, I guess I've seen worse. Final Fantasy 7's gang left an extremely under-aged Marlene to run a bar! Once you've played around in the starting town and seen how the mission system works, you'll want to head out of town. When you do, make a bee-line for the Arena. Most of it is closed. There's a little girl selling ice cream that's good for a laugh it's made of WHAT!?
The main thing you want, though, is the guy at the desk on the left side. He gives you the tutorial. Yeah, I know, you just got this game with a neat, new battle system and you're itching to try it out. When I hit the tutorial, I figured I would just do the first few and come back in a few hours to do the rest.
That didn't work out so well. In the first few hours, you'll actually see all of that stuff except for the dual wielding! So yeah, you're going need to do the whole thing. Try not to bump your nose on the learning cliff. In the next chapter, the two guys at the other desk will open the proper Arena.
It's a pretty standard JRPG arena where you pay money to fight foes. If you win, you get your entry fee back plus a small bonus plus the loot from the encounter. The XP isn't bad, either. Keep the list. Activate the trainer options by checking boxes or setting values from 0 to 1. You do not have the required permissions to view the files attached to this post. I tried changing the script and while it did slow down the movement it also slowed down my frame rate. I loved this game on ps3.
First time I did eboot codes too. Good mems. Re: Resonance of Fate 4K HD Edition Post by Kay » Thu Oct 18, am havent tried speed hack yet but from what I've used so far, unlimited items makes the game crashes upon opening certain menus the shop menu being most prominent one , unlimited HP seems to work well but can randomly crashes you mid-battle, got one after plowing thru a few arena battles.
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