Once complete you turn the quest here as well. Leave this room through the double doors that recently opened. Just inside these doors you will find Tobias Leighton who will offer the quest Laid to Rest. At the top of the stairs here two Veiled Ripper s await. These two Bomani can put out a lot of damage and one of them should be crowd controlled if your group is capable.
If not, make sure the group is focusing one of them down as fast as they can. Another Bomani and a couple Endless cult members await the group in the next room as well as the first of the three Death Shard s in the dungeon. When attacking the Death Shard be very careful. If the group waits until the Death Shard is destroyed to kill the Ravagers they can overwhelm them. The best way to handle these is to wait until the second wave of Ravagers spawns and have everyone kill them off before continuing on the Shard.
After the Shard is destroyed follow the hallway that leaves the room. This hallway and the couple following it have a new pack of monsters in them. They will contain a mixture of Cruel Tormenter s and Cruel Defiler s. The Defilers are ranged so you will want to move to them an attack in order to group the mobs up better.
These packs are not very difficult unless the group accidently aggros one of the wandering Veiled Ripper s; in which case clever use of crowd control can save the day. At the first tee intersection there is a table on the right hand side that holds the Alsbeth's Communication Device, the quest objective for Cutting off Communications. Follow the winding corridor into the next room where the second of the Death Shard s can be found.
Take the only exit to this room down the hallway and through a few more packs of monsters. Take care here not to aggro the Bomani and one of the packs of monsters at the same time. At the end of the hall you will find Alsbeth again, standing on a balcony looking across a gap at the final boss. Alsbeth leaves once more and you now have two options of paths to travel, even though they both lead to essentially the exact same place in the exact same fashion.
Take either set of stairs down into the ominously dark room below. This large room will be full of Shadowed Render s which will respawn very quickly after they are slain. The key to this room is to have your group huddle near the orbs that dot the floor. Each orb will activate when the group approaches it and AoE any nearby Renders. After about ten seconds the orb will go inactive and the group will have to hold their own until it activates again or they move to another orb.
The tank should be the first one to travel from one orb to the next and the rest of the group should travel fairly closely behind. No DPS should be done to the shades and the healer should be extra careful about accidently pulling aggro during this phase. Try to time heals while no mobs are alive. If the group heads to the small alcove direction under the balcony that they just came from they will find the quest item Bag of Amulets to complete the Source of the Control.
From this point the tank should lead the group across the room to leave via the western exit. Travel up the ramp into the next room where four Endless Apparition s and the final Death Shard await them. When the room is cleaned of its undead infestation Tobias Leighton will appear and the group can turn in their quest and collect their reward. Take the path upward out of this room to the balcony and the final boss of the dungeon. Ragnoth the Despoiler's Drops Demonguard Bulwark Despoiler's Tome Ragnoth's Shadow Ripper Ragnoth is the much like the rest of the boss encounters in this instance in that it is basically a tank and spank with one caveat.
Like Caor he has 19, health. He has three abilities that should be noted. The first is Gout of Flame which is a single target nuke, and can be cast on anyone in the group. The second ability he has is called Chaotic Flame and acts much like a frontal cleave so make sure and keep him pointed away from the group that means melee don't stand in front of him. And the final and most dangerous ability is called the Flame of Ragnoth.
This ability is almost a guarantee wipe if the tank, healer, or more than one DPS get hit by it. Luckily for everyone though there is a simple mechanic that can be used to avoid it. During the fight, right before Ragnoth casts Flame of Ragnoth, Eliam's Ghost will spawn and aid the group by creating a "safe zone".
He will always spawn near one of the podiums that surround the altar that Ragnoth stands at. Have your group all gather around Eliam to avoid all damage caused by the Flame of Ragnoth. The fight should go similar to this. The tank pulls Ragnoth and tanks him near where he spawns facing away from the group. Everything will proceed much like a tank and spank until Eliam spawns. As soon as Eliam's Ghost is spotted have everyone in your group hurry to surround him. After the Flame of Ragnoth has been cast you will see large flames spiral out from Ragnoth have everyone move away from the boss and the tank reposition him.
Most of the time Ragnoth will only cast his Flame spell once. After having slain all great undead and demon alike and driven Alsbeth from the Iron Tomb, Eliam's Ghost congratulates you and thanks you for your hard work. Every time this dungeon is completed and all three bosses are killed each group member will get credit for completing the quest Release the March Wardens. However you will not receive the item reward portion of the quest after the first completion.
Congratulations on finishing the first of the Defiant zone dungeons! Hope you enjoyed this guide. Quest Name Dungeon Objective Reward. Iron Tomb Walkthrough Rift. Death Whisper Treads. Footpads of Restless Dead. Shade-Tarnished Girdle. Tomb Mason's Satchel. Gloves of the Magus King.
Ragnoth the Despoiler. Rift - The Realm of the Fae. Trickster Maelow. Rift - Deepstrike Mines. Gregori Krezlav. Gatekeeper Kaleida. Rift - Darkening Deeps. Tegenar Deepfang. Rift - Foul Cascade. Matron Verosa. Rift - Kings Breach. Shadehorror Phantasm. Rift - Runic Descent. Atrophinius the Fallen. Rift - Fall of Lantern Hook. Entrance bottom of the well. Flamebringer Druhl. Emberlord Ereetu. Rift - Abyssal Precipice.
Calyx the Ancient. Rift - Charmer's Caldera. Rift - Caduceus Rise. Lower Caduceus Rise. Hookmaster Palos. Ashcaller Zael. Upper Caduceus Rise. Rift - Rhaza'de Canyons. Storm Legion Dungeons.
Storm Legion - Empyrean Core. Baird Bringhurst. The Mad Doctor. Storm Legion - Golem Foundry. Locomotive Bulwark. Storm Legion - Exodus of the Storm Queen. General Grim. Storm Legion - Storm Breaker Protocol. Baron Slagstorm. Storm Legion - Unhallowed Boneforge. Storm Legion - Archive of Flesh. Storm Legion - Tower of the Shattered. Commissar Typhiria. Storm Legion - Return to Deepstrike Mines.
Ironclad Goliath. Storm Legion - Realm of Twisted Dreams. Grandmaster Atrophinius. Twisted Lord Twyl.
Nightmare Tide Dungeons. Nightmare Tide - Return to Iron Tomb. Three Kings. Bonelord Fetlorn. Nightmare Tide - Return to Empyrean Core. Kalibans Bodyguards. Nightmare Tide - The Gyel Fortress. Admiral Nezavar. Nightmare Tide - Nightmare Coast. The Dream Eater.
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